Visualising glass in augmented reality

A catalogue app that lets Saint-Gobain's sales people show a glass or a mirror in the customer's own room, instead of asking them to imagine it from a sample.

Two phones: one showing a glass texture placed in a room through the camera, the other the glass catalogue

A catalogue you can hold up to the wall

Saint-Gobain came to us to improve sales performance with a visualisation tool that was high resolution and realistic enough to sell from. After researching the options, augmented reality was the one that fit.

Role
UX and UI design
Method
User-Centred Design
Scope
Research with the sales team, persona and customer journey, information architecture, low-fidelity prototypes, two rounds of user testing, and the final interface

Context

The app is an internal tool. It exists to make it easier for vendors to sell glass and mirrors, which are hard to show and harder to picture in a room from a swatch.

Saint-Gobain wanted the existing system reworked rather than patched: new features, easier navigation, and a rethink of the information architecture behind the catalogue.

How do you sell something whose whole appeal is how it looks in a particular light, in a particular room?

The problem in one line

Research

We started from the sales people rather than from the catalogue. What is keeping them from doing their job efficiently, what obstacles do they hit, and which kind of visualisation would actually help them perform better?

  • Is the digital process adapted to their workflow?

    The tool had to fit how a sale actually happens, in front of a customer, not how the catalogue is organised internally.

  • How can the selling process be simplified?

    Fewer steps between a customer asking a question and the vendor being able to show them an answer.

To pin down the primary needs, the pain points and the touchpoints in the sale, we used two techniques: a persona and a customer journey map.

Laura is 41 and works in sales at Saint-Gobain. She does not come from the building industry; she was trained on the products after being recruited. She has excellent relationships with her customers, personal ones with some of them.

The persona: Laura, a sales employee, with her goals, frustrations and context
The persona
The customer journey map across the stages of a glass sale, with the touchpoints and pain points at each step
The customer journey map

Low-fidelity prototype

Two directions were drawn out far enough to be tested against each other, covering the catalogue, the search, the product detail and the augmented reality view.

Wireframe of the catalogue home screen: my portfolios, products, and browsing by application
Main screenPortfolios, products, and a way in by application.
Wireframe of searching the catalogue: matching products, portfolios and tagged images
SearchProducts, portfolios and tagged images for one term.
Wireframe of a product detail screen: the glass, its reference, try in AR and compare, and the specifications
Product detailTry in AR and Compare sit above the specifications.
Wireframe of the augmented reality view: the glass placed on a wall through the camera, with a distance readout
Augmented realityThe glass on the wall, at a measured distance.

User testing

The point was to see how well each design matched the mental models of the people who would use it, judged on efficiency, effectiveness and satisfaction.

  1. 1Twenty second testOn the main screen, to find out what people took away from it before they had time to study it.
  2. 2Thinking aloudEight scenarios covering the main goals of the users, written at different levels of difficulty to stretch the functionality being tested.
  3. 3SatisfactionMeasured with the SUS questionnaire.
  • SUS score 79.6

    Above the 68 point average that the questionnaire treats as the line between below and above average usability.

Testing session material: the scenarios and the tasks given to participants
The scenarios
Testing results: the findings gathered from the thinking aloud sessions
What came back

The app

The catalogue, the product detail and the augmented reality view, after the testing had been folded back in.

The finished app screens: the catalogue grid, collections, product details and the augmented reality view